Nintendo outlines a foggy future that includes new hardware, pimping out Mario

Nintendo continues to reel following the Wii U’s wretched 2013 performance, with falling stock prices, self-imposed executive pay cuts, dramatically slashed financial forecasts, and a possible push toward new business models
for the coming year. President Satoru Iwata, Shigeru Miyamoto, and
fellow top executives faced investors in Tokyo yesterday to explain what
will be done to fix the company’s ailing business. The Wall Street Journal was in attendance as a liveblogger on translation duty, so bear in mind that it’s possible some meanings were misinterpreted.
Nintendo seems to have a three-pillar strategy to turn things around:
- Bolster hardware sales with more purpose-built software
- Add and strengthen channels for customer outreach
- Expand in new hardware directions
The first of those strategies is the most obvious: with the Wii U
sitting at around 3 million sold after more than a year on store
shelves, there’s a real need for Nintendo to differentiate its content
in some way. Iwata promised that we’re going to start seeing more gaming
content for the console that makes use of its unique features. He
specifically nodded to the Wii U’s largely unused implementation of
near-field communication (NFC), a built-in technology that allows the
console – via its GamePad – to scan physical objects fitted with an RFID
chip. Think Pokemon Rumble U.
The push to strengthen consumer awareness of Nintendo products will take aim at the smartphone
space, according to Iwata. Nintendo has already hinted that it would be
exploring ways to market itself in the mobile space, and now we have
further clarification. There won’t be any full-fledged Nintendo games on
non-Nintendo mobile devices, but the plan is to release an app or apps
that more clearly communicate the company’s messaging and advertise what
its products can do. Iwata wasn’t clear on the specifics of how this
would function, but he admitted that getting people to use that kind of
app on a regular basis is a challenge if said app is just built for
marketing. He was clear that Nintendo won’t be releasing its games on
other platforms, but added that more effort will be put into licensing
its beloved characters out to new partners.
The third and final point – pushing in new hardware directions – is
an area that Nintendo’s had particular success with in the past. Just
look at what the Wii did for exposing video games to a wider audience.
Iwata made a point of referencing this fact in his investor address. He
went on to indicate that the next untapped frontier for the company is
in the realm of “non-wearable” health monitoring. It’s not clear exactly
what that means or how it might function, but it’s part of Nintendo’s
longer-term plans. Iwata promised to reveal more details about the
non-wearable health tech before the end of 2014, with a retail release
to follow in the company’s fiscal year ending March 2016. In layman’s
terms, that probably means we’ll see this new tech surface in late-2015/early-2016.
There’s a lot to unpack here and another important piece of this news
puzzle that we’ve still got to sort through, so stay tuned for more
soon.
Source http://www.digitaltrends.com/gaming/nintendo-recovery-plan-non-wearable-tech-licensing/#ixzz2sZgdH11l
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